In Progress


Ableism on Social Media

With growing disability advocacy on social media, disabled people are susceptible to discrimination, harassment, and harm, especially implicit and subtle forms of harm. We studied how people with disabilities experience microaggressions (e.g., patronization, invalidation) on social media platforms, shedding light into technology-mediated ableism.
[ASSETS '22]

Lead by:
Sharon Heung, Cornell Tech

Supervised by:
Dr. Aditya Vashistha, Cornell University
Dr. Megh Marathe, Michigan State

Video Accessibility for Blind People

We explored ways to improve contextual and 360° video accessibility for blind and low vision viewers with immersion and engagement as key pillars, facets not provided by current-day audio descriptions (AD). We conducted design workshops and synthesized key accessibility guidelines through discussions with professional describers, voice actors, sound designers, and AD users. [ASSETS '23, CHI '24]

Lead by:
Lucy Jiang, University of Washington

Supervised by:
Dr. Abigail Stangl, Georgia Tech
Dr. Shiri Azenkot, Cornell Tech


Accessible Chatbot for nyc.gov

I designed and prototyped an accessible and assistive chatbot for the NYC government website. Powered by state-of-the-art LLMs, and compatible with assistive technologies (i.e., screen readers, voice input), the chatbot ensured equitable access to information for website visitors with disabilities. [PiTech '23]

Supervised by:
Arthur Jacobs, NYC OTI


Tactile Materials by TVIs

Mid-air haptic interfaces enable rich 3D interactions but are inaccessible to users with disabilities. We designed an interactive simulation of a contactless elevator control panel with mid-air touch feedback and accessibility considerations. Despite being fully contactless, the controls are tactile, they emit braille, and closely resemble the mental model of ordinary elevator buttons. [CHI EA '21]

Collaborators:
Tanay Singhal, University of Waterloo


Hands-Free Virtual Reality

People with neuromotor impairments have difficulty operating virtual reality controllers, especially if they use a wheelchair. They may lower fine motor ability, or have spasticity in their muscles. Working with a physiotherapist, we developed the functionality of using head orientation to onboard the Oculus and navigate menus in virtual reality. [Presentation to XR Access '21]

Supervised by:
Dr. Steven Feiner, Columbia University


Accessible Mid-Air Haptics Design

Mid-air haptic interfaces enable rich 3D interactions but are inaccessible to users with disabilities. We designed an interactive simulation of a contactless elevator control panel with mid-air touch feedback and accessibility considerations. Despite being fully contactless, the controls are tactile, they emit braille, and closely resemble the mental model of ordinary elevator buttons. [CHI EA '21]

Collaborators:
Tanay Singhal, University of Waterloo